Showing posts with label quakespasm. Show all posts
Showing posts with label quakespasm. Show all posts
Thursday, June 4, 2015
I'm feeling [Fedora] 22
I've updated my relevant Copr repositories to provide Fedora 22 packages. The quakespasm, yquake2 (repository for the Yamagi Quake II engine), pdftools, and msp430-development-tools (updated to the latest versions of everything, except msp430flasher as the latest installer doesn't seem to work) repos have been updated. Maybe next time I'll have this done before release.
Labels:
fedora,
msp430,
quake,
quakespasm,
software
Thursday, July 24, 2014
Quake is forever
While I was figuring out how to get gdb for the msp430 to build in Copr, I played around with packaging something simpler, Quakespasm.
While I'm not a big gamer, the Quake series (at least up through Quake III) has always been a favorite (see also: Wolfenstein 3D, Return to Castle Wolfenstein). While the more "modern" Darkplaces Quake engine is already packaged for Fedora, Quakespasm feels much truer to the original. Follow along for a quick setup guide for Quakespasm on Fedora 20.
While I'm not a big gamer, the Quake series (at least up through Quake III) has always been a favorite (see also: Wolfenstein 3D, Return to Castle Wolfenstein). While the more "modern" Darkplaces Quake engine is already packaged for Fedora, Quakespasm feels much truer to the original. Follow along for a quick setup guide for Quakespasm on Fedora 20.
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